![]() ![]() ![]() The story, while hardly complex, does facilitate some neat twists as the first episode’s mostly rural settings give way to military bunkers, government labs, cult hideouts, and much more bizarre and foreboding settings over the game’s 30 main maps (as well as additional secret maps for the dedicated hunter). You move through three episodes, each with ten levels, ripping and tearing your way through wave after wave of enemies. Your nameless character awakens to find their home under attack from chainsaw-wielding intruders, and picks up two scythes to give them a less than cordial lesson in manners. DUSK Switch reviewĭUSK is a first-person shooter borrowing with obvious affection from the classics of yesteryear, namely DOOM and Quake. To put it in terms used by the middle schoolers whose notebook doodles of heavy metal excess and goofy demonic ultraviolence are the inspiration that stuffs DUSK’s sausage, DUSK on the Nintendo Switch kicks ass. ![]() While playing DUSK, all concerns about structuring an argument and organizing my priorities melted away amidst the digital screams of the damned and the endless refrain of shotgun fire. What is it about this particular video game that sticks out? How much do the graphics matter? What kind of focus should be placed on the story? And where, among all the sensory questions of how a game looks, sounds, and tells its story, does the reviewer bother to mention how it actually feels to play the game?ĭUSK, originally released on PC in 2018 and out for Nintendo Switch last week, makes this process much, much easier by being, above all else, an absolute blast to play. When writing a video game review, the reviewer has to find a way to quantify their experience into a structured argument. ![]()
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